A software engineer who aims to evolve, innovate, and inspire through technology.
Previously, I was a Unity Developer at Novaby, working as a mobile full-stack engineer.
My responsibilities centered around AR technology in conjunction with Unity’s AR Foundation.
Prior to that, my experience includes working as a Software Engineer, primarily using Unity,
at various game companies such as T-Nexus, imi tech, GameBarley, etc.
My primary areas of focus were gameplay, system architecture, tools, and automation.
Outside of work, I’ve created over 200 tools (see Projects) that people used and over 1 million downloads.
About Me
Iām not fond of talking about myself. Primarily Iām nobody, not phenomenal, and never been onto news or other media, not any of those. Is hard to think that who will spend their precious time reading this āAbout Meā article. I would desire not to write a verbose introduction about myself. Iām currently 24; I wouldnāt say that I lived long, but long enough for me to review my past few years of living and consider whatās the future path Iām going to step in.
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Start blog announcment
I have heard about people saying that writing a blog is a good idea. And here is it, I am going to write a development blog for myself. I have been coding for years and would like to share what I had been through and talk about more like what I think is significants to a programmer. What are the jobs and tasks to the programmer and what does programmer does?
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