A software engineer who aims to evolve, innovate, and inspire through technology.
Previously, I was a Unity Developer at Novaby, working as a mobile full-stack engineer.
My responsibilities centered around AR technology in conjunction with Unity’s AR Foundation.
Prior to that, my experience includes working as a Software Engineer, primarily using Unity,
at various game companies such as T-Nexus, imi tech, GameBarley, etc.
My primary areas of focus were gameplay, system architecture, tools, and automation.
Outside of work, I’ve created over 200 tools (see Projects) that people used and over 1 million downloads.
First static site generator
Iām recently hooked by the static site generator, hence I have decided to create one for myself. Why not? The huge reason is that I could host the site using the GitHubās static site hosting services, but the one I have previously created in 2018 API-Reference-Template. is server base, which is not generator base.
The static site generator isnāt hard to create, the most valuable technology is the frontend and UI/UX....
Automate Personal License Activation in Unity CI
Following up the thread, My disappointing experience using Unity in a CI pipeline is also the biggest obstacle for me as well. Personal license (free version) of Unity will expire in a period of time depends on your region. The licensing system from Unity is partially contradict to the CI/CD concept since it will force the user to update their secret UNITY_LICENSE on their GitHub Actions. (Notice this does not apply to Plus/Pro users because they use a different licensing system!) š
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This is a record, a message from me to one of my ex-firned.
The talked was, 2020-05-06
While you are in a dilemma, we humans are totally normal to be afraid of it. This may be a process; afraid makes us strong and a much more experienced people. Humans suppose to grow like that! So let it be! Once you are afraid of something, donāt give up on trying it; think about the issue, think as hard as you can, and try to resolve it!...
What I am about to do
Productivity is topic that often is ignored by a lot programmer. I have seen a bunch of documents out there talking about algorithm and data structure, so I would like to post a topic about productivity for an advanced programmer or for the programmer who wants to be a better programmer. So what exactly mean productivity in software development field? If you have seen my previous blog post ' Framework I have been workingā¦ (Part 1) ā and ' Framework I have been workingā¦ (Part 2) ā, then you might already know what I am going to write about for the rest of this article....
Art, Design, Programming
When get started to the game development, people will somehow face some sort of situation that they will need to determine what they are going to master to do in the development. The game development are mainly split into three careers, which are āArtā, āDesignā, and āProgrammingā. These three jobs are very different to one the other. The best method to figure it out what you want to do is to try all them all out one at a time....
API Reference Template
Demo: http://www.jcs-profile.com:3000/Manual/index.html
GitHub Repo: https://github.com/jcs090218/API-Reference-Template
Many of my works are about making API. I always have their trouble making API documents for myself and for people to read what each API does. To resolve this issue, I spent a few hours to design a small website that I could drop the HTML file in the target folder and it will show the file on the website. The following list is the list of technologies I used in the project....
Parallax Website
Link: MapleStory Survival Kit
This is the final project from the first class of web development from our school. I joined this class as an elective class so I could have a peek of how web development works. A list below is few highlights I would like to show from this project.
Parallax Effect Use of Sound Gashapon šļø Parallax Effect Most parallax effect I have seen arenāt quite satisfied to me....
JCSUnity - Save System
This is a introduction of how JCSUnity does for the game data save/load system.
There are main three ways that you could do saving and loading in Unity Engine with C#.
JCS_BinGameData - In binary format JCS_XMLGameData - In XML format JCS_JSONGameData - In JSON format
JCSUnity Overview
JCSUnity Repo: https://github.com/jcs090218/JCSUnity
Acknowledge I have developed this tool for 3 years. Starting from the third year of my college years. Compare to other framework I had developed, this tool have much more completeness. I have been using Unity Engine for 2 years while I decide to develop this framework. I have made cetain of games in this 2 years and I reckon I gained enough experiences to develop a framework for Unity Engine....